Technical Artist
Job Details
Headquarters - Westminster, CO
$45,000.00 - $50,000.00 Salary/year

Deck Nine Games currently has an opening for a Technical Artist who is passionate about games to join our amazing art team. If you love collaborating with artists and animators to create expressive, quirky, and memorable characters that fans fall in love with we’d love to talk with you! This is a full-time remote position.


You will work in close collaboration with animators, modelers, and the artistic and technical animation director in order to produce high-quality rigging and skinning with an emphasis on facial rigging.  The role will require you to jump into the unknown and solve new problems, exercising your ability to think creatively to resolve technical and artistic challenges and limitations.


  • Establish and maintain rigging pipelines and standards between Maya and Unreal Engine
  • Carry out the rigging and skinning to meet the needs of project animators, with a particular focus on facial rigging for real-time game assets
  • Propose and implement tools to produce the best possible results and incorporate them seamlessly into the existing pipeline
  • Work closely with the animation team to implement control rigs to improve and simplify their workflow
  • Liaise with Art, Animation, Mocap, Tech and Production
  • Export from Maya and set up game characters in the engine, ensuring the final result meets the artistic standards of the project
  • Set up and maintain character dynamics in Maya and in engine
  • Support the Art Team with their technical needs, find and develop solutions to content creation pipeline issues




  • A portfolio demonstrating your work
  • Bachelor’s degree in art, design, technical discipline or other relevant training





  • Experience creating and maintaining a rigging pipeline with an emphasis on facial rigging and implementation of expressive blendshapes
  • Experience working with Mocap data helpful
  • Knowledge of Maya
  • Python, Scripting for Maya tool



  • Knowledge of scripting and programming languages such as ZScript, Javascript, C++
  • Basic knowledge of Vicon Shogun, Photoshop, Substance Painter and/or Zbrush
  • VFX Experience
  • Animation Experience
  • Experience across multiple platform types or developing to varying limitations and technical restrictions
  • Interest and understanding of human anatomy
  • Recognize proper mesh topology and give feedback to the character dept


Salary Range: $45,000-$50,000 DOE


**Please note that the compensation information is a good faith estimate for this position only and is provided pursuant to the Colorado Equal Pay for Equal Work Act and Equal Pay Transparency Rules. It is estimated based on what a successful Colorado applicant might be paid. It assumes that the successful candidate will be in Colorado or perform the position from Colorado. Similar positions located outside of Colorado will not necessarily receive the same compensation. **





Deck Nine Games is an independent game developer dedicated to crafting interactive story games that inspire, transform, and entertain players. Our passion is storytelling games.


Our first narrative game, Life is Strange: Before the Storm is loved by fans and has won multiple awards, including Game of the Year, and was nominated for both a VGA and a BAFTA. We recently released Life is Strange: True Colors, which has received three VGA nominations. The studio is in sunny Westminster, Colorado at the base of the Rocky Mountains.


As the crafters of stories that encompass the full breadth of life’s experiences, Deck Nine is committed to building a diverse, inclusive, and multicultural team in which people from all walks of life feel inspired to do their best work. We are proud to be an equal opportunity employer and believe deeply in the creativity and strength built from diversity of race, religion, disability, gender, gender identity and expression, sexual orientation, nationality, and the many other qualities that make us different.