Video Game Design Director
Job Details


The Game Designer is a key owner of a games design challenges from early concept to launch and beyond, optimizing the player experience and finding the fun across multiple gaming products. They are passionate about designing for games at every stage, from prototype through live ops. They bring a wealth of knowledge around what makes games successful and what motivates the most engaged players, driving key decisions as we craft diverse, engaging, and polished titles.

Responsibilities & Qualifications


  • Work with a cross-functional teams to define, test and tune game mechanics for new features, aligning with the product vision and brand standards.
  • Communicate game design approaches, requirements, interactions, and risks. Present and defend solutions to leadership & team owners.
  • Take game features and mechanics from concept phase through successful implementation and launch.
  • Experience with technical implementations; using scripting languages and tools.
  • Lead game design reviews and retrospectives on a frequent basis.
  • Respond quickly to issues in development, QA and live ops, working closely with Engineering, Production and QA teams.
  • Synthesize data analytics and primary research to inform game design, focusing on player needs that drive strong retention.


  • Demonstrated ability to be self-directed, self-motivated.
  • Broad knowledge of successful games and products in the marketplace, and the ability to speak to what makes them successful.
  • Ability to communicate effectively across disciplines: Engineering, Creative, UX, Production, and Business.
  • Demonstrated ability to maintain focus across multiple concurrent projects.
  • Commitment to working cross-team, internally and with 3rd-party game studios, to deliver high-quality titles within constraints of time, budget and technology.
  • Attention to detail and the ability (and desire) to handle potentially stressful development environments.


  • A strong knowledge of scripting languages and the ability to create working prototypes.
  • Experience seeing multiple products through life cycles.
  • Experience maintaining and presenting large amounts of game data in spreadsheets.