ANA is part of the Asmodee Group, a global corporation headquartered in France and a worldwide leader in the creation, manufacturing, and distribution of games. Our games tell immersive stories that inspire people to push the boundaries of their imagination and include top tier titles such as, “CATAN,” “Ticket to Ride,” and “Spot It” among others. Our global success has come from our publishing studios and distribution networks where we transform high-potential stories into iconic consumer products. ANA believes in the power of ideas, leads with equality and universality, and strives to empower employees in our overarching effort to consistently create great games and tell amazing stories. We base our success on our three core values both internally and in the wider market; honesty, integrity, and fairness drives everything we do.
Summary of Position:
The Graphic Design Manager is responsible for leadership in the artistic design, project coordination, and development of all graphic design material.
- Lead and manage the graphic design team; assign projects, coach and evaluate designers in the execution of designs with brand standards.
- Collaborate with graphic design team, game developers, and producers to develop products within budget while maintaining high quality, both in a material and an artistic sense.
- Provide artistic direction to the graphic design team on projects from concept to completion.
- Manage the department’s workflow to ensure timely and successful project completion.
- Collaborate with the Visual Creative Director to set and direct a vision for the graphic design of all product lines.
- Continually look to improve the graphic design department’s knowledge, skill, and efficiency through research, education and training.
- Attend regular production, development, and design meetings.
- Support and ensure FFG’s policies and procedures are administered and followed.
- Lead employees using a performance management and development process that provides a framework to encourage employee contribution and includes goal setting, feedback, and performance development planning. This will involve meeting with reports for formal evaluations twice a year, and regular one-on-one meetings.
- Utilize decision-making, analytical, and problem-solving skills to keep department at peak efficiency.
- Coach, mentor, and develop staff, including overseeing new employee onboarding and providing career development planning and opportunities. This mentorship will involve familiarizing staff with FFG culture, style, and procedures.
- All other tasks as assigned by management as required by expertise or time.
- Excellent verbal and written communication skills.
- Strong creative design, detail orientation, and organizational skills.
- Proven success at meeting deadlines.
- Ability to collaborate effectively with other teams and individuals.
- Ability to provide technical direction to others.
- help design teams collaborate remotely
- centralizing knowledge
- Being creative in a remote environment is just as feasible, though it requires more deliberate communication and benefits from a clearly defined process. In an office, lots of creativity “emerges” from teams being in close proximity. In a remote environment, the creative process must be made more explicit. But when this is done, creativity can flourish no matter the distance.
- Culture is so fundamental to keeping teams healthy that it deserves a closer look.
- High-trust teams are high performing teams
- Remote requires purposeful communication